/** * Restitutions * * by Ricard Marxer * * This example shows how the restitution coefficients works. */ import fisica.*; FWorld world; int ballCount = 10; void setup() { size(400, 400); smooth(); Fisica.init(this); world = new FWorld(); world.setEdges(); world.remove(world.left); world.remove(world.right); world.remove(world.top); world.setEdgesRestitution(0.0); for (int i=0; i