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Class Summary |
| FBlob |
Represents a blob body that can be added to a world. |
| FBody |
Represents a body in the world. |
| FBox |
Represents a rectangular body that can be added to a world. |
| FCircle |
Represents a circular body that can be added to a world. |
| FCompound |
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| FConstantVolumeJoint |
Represents constant volume joint that tries to keep the volume enclosed by a group of bodies constant. |
| FContact |
Represents a contact between two bodies. |
| FContactResult |
Represents the result of the contact between two bodies. |
| FDistanceJoint |
Represents a distance joint that tries to keep two bodies at a constant distance. |
| FDrawable |
This is a class from which all drawable objects of a world inherit. |
| FGearJoint |
Represents a gear joint between joints that transfers the movement of one joint to the other. |
| Fisica |
Represents the library Fisica. |
| FJoint |
Represents a joint between two or more bodies. |
| FLine |
Represents a line body that can be added to a world. |
| FMouseJoint |
Represents a mouse joint that tries to keep a body at a constant distance from the target. |
| FPoly |
Represents a polygonal body that can be added to a world. |
| FPrismaticJoint |
Represents a prismatic joint that restricts the movement of one body with respect to another to a translation along a given axis. |
| FRaycastResult |
Represents the result of a casted ray. |
| FRevoluteJoint |
Represents a revolute joint that restricts the movement of one body with respect to another to rotation around a given anchor. |
| FWorld |
Represents the world where all the bodies live in. |