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A
add(FBody)
- Method in class fisica.
FWorld
Add a body to the world.
add(FJoint)
- Method in class fisica.
FWorld
Add a joint to the world.
addBody(FBody)
- Method in class fisica.
FCompound
addBody(FBody)
- Method in class fisica.
FConstantVolumeJoint
Adds a body to the joint.
addBody(FBody)
- Method in class fisica.
FWorld
addForce(float, float)
- Method in class fisica.
FBlob
addForce(float, float)
- Method in class fisica.
FBody
Aply a force on the center of the body.
addForce(float, float, float, float)
- Method in class fisica.
FBody
Apply a force to a given point of the body.
addImpulse(float, float)
- Method in class fisica.
FBody
Apply an impulse on the center of the body.
addImpulse(float, float, float, float)
- Method in class fisica.
FBody
Apply an impulse to a given point of the body.
addJoint(FJoint)
- Method in class fisica.
FWorld
addTorque(float)
- Method in class fisica.
FBlob
addTorque(float)
- Method in class fisica.
FBody
Add a rotation force (a torque) to the body.
addToWorld(FWorld)
- Method in class fisica.
FBlob
addToWorld(FWorld)
- Method in class fisica.
FBody
addToWorld(FWorld)
- Method in class fisica.
FJoint
addVertexBody(FBody)
- Method in class fisica.
FBlob
Adds a vertex body to the initial shape of the blob.
adjustAngularVelocity(float)
- Method in class fisica.
FBody
Adjust the rotation velocity of the body.
adjustPosition(float, float)
- Method in class fisica.
FBody
Adjust the position of the body.
adjustRotation(float)
- Method in class fisica.
FBody
Adjust the rotation of the body.
adjustVelocity(float, float)
- Method in class fisica.
FBody
Adjust the velocity of the body.
attachImage(PImage)
- Method in class fisica.
FBlob
attachImage(PImage)
- Method in class fisica.
FDrawable
Attach an image to the object.
B
bottom
- Variable in class fisica.
FWorld
The bottom edge of the world.
C
calculateLength()
- Method in class fisica.
FDistanceJoint
Sets the length of the joint to the current distance between the bodies.
clear()
- Method in class fisica.
FWorld
Clear all bodies and joints from the world.
contains(String, String)
- Method in class fisica.
FContact
Returns true if the contact contains the two bodies.
contains(FBody, FBody)
- Method in class fisica.
FContact
Returns true if the contact contains the two bodies.
contains(String)
- Method in class fisica.
FContact
Returns true if the contact contains the body.
contains(FBody)
- Method in class fisica.
FContact
Returns true if the contact contains the body.
D
dettachImage()
- Method in class fisica.
FBlob
dettachImage()
- Method in class fisica.
FDrawable
Dettach any image that has been attached to the object.
dragBody(float, float)
- Method in class fisica.
FWorld
draw(PGraphics)
- Method in class fisica.
FBox
draw(PGraphics)
- Method in class fisica.
FCircle
draw(PGraphics)
- Method in class fisica.
FCompound
draw(PGraphics)
- Method in class fisica.
FConstantVolumeJoint
draw(PGraphics)
- Method in class fisica.
FDistanceJoint
draw(PGraphics)
- Method in class fisica.
FDrawable
This method is called when calling
world.draw()
.
draw(PApplet)
- Method in class fisica.
FDrawable
This method is called when calling
world.draw()
.
draw(PGraphics)
- Method in class fisica.
FGearJoint
draw(PGraphics)
- Method in class fisica.
FLine
draw(PGraphics)
- Method in class fisica.
FMouseJoint
draw(PGraphics)
- Method in class fisica.
FPoly
draw(PGraphics)
- Method in class fisica.
FPrismaticJoint
draw(PGraphics)
- Method in class fisica.
FRevoluteJoint
draw(PApplet)
- Method in class fisica.
FWorld
Draws all the bodies in the world.
draw(PGraphics)
- Method in class fisica.
FWorld
Draws all the bodies in the world.
draw()
- Method in class fisica.
FWorld
Draws all the bodies in the world on the applet canvas.
drawDebug(PGraphics)
- Method in class fisica.
FBox
drawDebug(PGraphics)
- Method in class fisica.
FCircle
drawDebug(PGraphics)
- Method in class fisica.
FCompound
drawDebug(PGraphics)
- Method in class fisica.
FConstantVolumeJoint
drawDebug(PGraphics)
- Method in class fisica.
FDistanceJoint
drawDebug(PGraphics)
- Method in class fisica.
FDrawable
This method is called when calling
world.drawDebug()
.
drawDebug(PApplet)
- Method in class fisica.
FDrawable
This method is called when calling
world.drawDebug()
.
drawDebug(PGraphics)
- Method in class fisica.
FLine
drawDebug(PGraphics)
- Method in class fisica.
FMouseJoint
drawDebug(PGraphics)
- Method in class fisica.
FPoly
drawDebug(PGraphics)
- Method in class fisica.
FPrismaticJoint
drawDebug(PGraphics)
- Method in class fisica.
FRevoluteJoint
drawDebug(PApplet)
- Method in class fisica.
FWorld
Draws the debug version of all the bodies in the world.
drawDebug(PGraphics)
- Method in class fisica.
FWorld
Draws the debug version of all the bodies in the world.
drawDebug()
- Method in class fisica.
FWorld
Draws the debug version of all the bodies in the world on the applet canvas.
F
FBlob
- Class in
fisica
Represents a blob body that can be added to a world.
FBlob()
- Constructor for class fisica.
FBlob
Constructs a blob body that can be added to a world.
FBody
- Class in
fisica
Represents a body in the world.
FBody()
- Constructor for class fisica.
FBody
FBox
- Class in
fisica
Represents a rectangular body that can be added to a world.
FBox(float, float)
- Constructor for class fisica.
FBox
Constructs a rectangular body that can be added to a world.
FCircle
- Class in
fisica
Represents a circular body that can be added to a world.
FCircle(float)
- Constructor for class fisica.
FCircle
Constructs a circular body that can be added to a world.
FCompound
- Class in
fisica
FCompound()
- Constructor for class fisica.
FCompound
FConstantVolumeJoint
- Class in
fisica
Represents constant volume joint that tries to keep the volume enclosed by a group of bodies constant.
FConstantVolumeJoint()
- Constructor for class fisica.
FConstantVolumeJoint
Constructs an constant volume joint.
FContact
- Class in
fisica
Represents a contact between two bodies.
FContactResult
- Class in
fisica
Represents the result of the contact between two bodies.
FDistanceJoint
- Class in
fisica
Represents a distance joint that tries to keep two bodies at a constant distance.
FDistanceJoint(FBody, FBody)
- Constructor for class fisica.
FDistanceJoint
Construct a distance joint between two bodies.
FDrawable
- Class in
fisica
This is a class from which all drawable objects of a world inherit.
FDrawable()
- Constructor for class fisica.
FDrawable
FGearJoint
- Class in
fisica
Represents a gear joint between joints that transfers the movement of one joint to the other.
FGearJoint(FJoint, FJoint)
- Constructor for class fisica.
FGearJoint
Construct a gear joint between two joints.
fisica
- package fisica
Fisica
- Class in
fisica
Represents the library Fisica.
Fisica()
- Constructor for class fisica.
Fisica
Fisica.LibraryNotInitializedException
- Exception in
fisica
Exception thrown when the library has not been initialized.
FJoint
- Class in
fisica
Represents a joint between two or more bodies.
FJoint()
- Constructor for class fisica.
FJoint
FLine
- Class in
fisica
Represents a line body that can be added to a world.
FLine(float, float, float, float)
- Constructor for class fisica.
FLine
Constructs a line body that can be added to a world.
FMouseJoint
- Class in
fisica
Represents a mouse joint that tries to keep a body at a constant distance from the target.
FMouseJoint(FBody, float, float)
- Constructor for class fisica.
FMouseJoint
Construct a mouse joint between a body and a target.
FPoly
- Class in
fisica
Represents a polygonal body that can be added to a world.
FPoly()
- Constructor for class fisica.
FPoly
Constructs a polygonal body that can be added to a world.
FPrismaticJoint
- Class in
fisica
Represents a prismatic joint that restricts the movement of one body with respect to another to a translation along a given axis.
FPrismaticJoint(FBody, FBody)
- Constructor for class fisica.
FPrismaticJoint
Construct a prismatic joint between two bodies.
FRaycastResult
- Class in
fisica
Represents the result of a casted ray.
FRaycastResult()
- Constructor for class fisica.
FRaycastResult
FRevoluteJoint
- Class in
fisica
Represents a revolute joint that restricts the movement of one body with respect to another to rotation around a given anchor.
FRevoluteJoint(FBody, FBody, float, float)
- Constructor for class fisica.
FRevoluteJoint
Construct a revolute joint between two bodies given an anchor position.
FRevoluteJoint(FBody, FBody)
- Constructor for class fisica.
FRevoluteJoint
Construct a revolute joint between two bodies.
FWorld
- Class in
fisica
Represents the world where all the bodies live in.
FWorld(float, float, float, float)
- Constructor for class fisica.
FWorld
Constructs the world where all the bodies live in.
FWorld()
- Constructor for class fisica.
FWorld
G
getAnchor1X()
- Method in class fisica.
FDistanceJoint
Get the horizontal coordinate of the first anchor point on the first body.
getAnchor1Y()
- Method in class fisica.
FDistanceJoint
Get the vertical coordinate of the first anchor point on the first body.
getAnchor2X()
- Method in class fisica.
FDistanceJoint
Get the horizontal coordinate of the second anchor point on the second body.
getAnchor2Y()
- Method in class fisica.
FDistanceJoint
Get the vertical coordinate of the second anchor point on the second body.
getAnchorX()
- Method in class fisica.
FMouseJoint
Get the horizontal coordinate of the anchor point on the body.
getAnchorX()
- Method in class fisica.
FPrismaticJoint
Get the horizontal coordinate of the anchor of the joint.
getAnchorX()
- Method in class fisica.
FRevoluteJoint
Get the horizontal coordinate of the anchor of the joint around which the bodies can rotate.
getAnchorY()
- Method in class fisica.
FMouseJoint
Get the vertical coordinate of the anchor point on the body.
getAnchorY()
- Method in class fisica.
FPrismaticJoint
Get the vertical coordinate of the anchor of the joint.
getAnchorY()
- Method in class fisica.
FRevoluteJoint
Get the vertical coordinate of the anchor of the joint around which the bodies can rotate.
getAngularVelocity()
- Method in class fisica.
FBody
Returns the rotation velocity of the body.
getBodies()
- Method in class fisica.
FCompound
getBodies()
- Method in class fisica.
FConstantVolumeJoint
Return the group of bodies that are connected by this joint.
getBodies()
- Method in class fisica.
FWorld
Returns a list with all the bodies in the world
getBodies(float, float)
- Method in class fisica.
FWorld
Returns a list with the 10 first bodies found at the given position.
getBodies(float, float, boolean)
- Method in class fisica.
FWorld
Returns a list with the 10 first bodies found at the given position.
getBodies(float, float, boolean, int)
- Method in class fisica.
FWorld
Returns a list with all the bodies found at the given position.
getBody(float, float)
- Method in class fisica.
FWorld
Returns the first object found at the given position.
getBody(float, float, boolean)
- Method in class fisica.
FWorld
Returns the first object found at the given position.
getBody1()
- Method in class fisica.
FContact
Returns the first body involved in the contact.
getBody1()
- Method in class fisica.
FContactResult
Returns the first body involved in the contact.
getBody1()
- Method in class fisica.
FJoint
Returns the first body attached to this joint.
getBody2()
- Method in class fisica.
FContact
Returns the second body involved in the contact.
getBody2()
- Method in class fisica.
FContactResult
Returns the second body involved in the contact.
getBody2()
- Method in class fisica.
FJoint
Returns the second body attached to this joint.
getBox2dBody()
- Method in class fisica.
FBody
WARNING: This method is internal only and may change someday.
getBox2dJoint()
- Method in class fisica.
FJoint
WARNING: This method is internal only and may change someday.
getCategoryBits()
- Method in class fisica.
FBody
getCentroid()
- Method in class fisica.
FConstantVolumeJoint
getContacts()
- Method in class fisica.
FBody
Return a list of contacts currently involving the body.
getDensity()
- Method in class fisica.
FBody
Get the density of the body.
getFillColor()
- Method in class fisica.
FDrawable
Returns the fill color of the object.
getFilterBits()
- Method in class fisica.
FBody
getForceX()
- Method in class fisica.
FBody
Get the x coordinate of the force applied to the center of the body.
getForceY()
- Method in class fisica.
FBody
Get the y coordinate of the force applied to the center of the body.
getFriction()
- Method in class fisica.
FContact
Get the friction coefficient of the contact.
getGrabbedBody()
- Method in class fisica.
FMouseJoint
Returns the body grabbed by this joint.
getGroupIndex()
- Method in class fisica.
FBody
Get the group to which this body belongs.
getHeight()
- Method in class fisica.
FBox
Returns the height of the rectangle.
getId()
- Method in class fisica.
FContact
Get the identifier of the contact.
getId()
- Method in class fisica.
FContactResult
Get the identifier of the contact.
getImageAlpha()
- Method in class fisica.
FDrawable
Get the opacity with which to draw the attached image.
getJoints()
- Method in class fisica.
FBody
Returns a list with all the joints with a connection to the body
getLambda()
- Method in class fisica.
FRaycastResult
Returns the lambda of the raycast result.
getMass()
- Method in class fisica.
FBody
Returns the mass of the body.
getMouseJoint()
- Method in class fisica.
FWorld
Returns the mouse joint that is used for interaction with the bodies in the world.
getName()
- Method in class fisica.
FBody
Get the name of the body.
getNormalImpulse()
- Method in class fisica.
FContactResult
Returns the normal component of the impulse of the contact.
getNormalX()
- Method in class fisica.
FContact
Returns the horizontal component of the contact normal.
getNormalX()
- Method in class fisica.
FContactResult
Returns the horizontal component of the contact normal.
getNormalX()
- Method in class fisica.
FRaycastResult
Returns the horizontal component of the ray cast contact normal.
getNormalY()
- Method in class fisica.
FContact
Returns the vertical component of the contact normal.
getNormalY()
- Method in class fisica.
FContactResult
Returns the vertical component of the contact normal.
getNormalY()
- Method in class fisica.
FRaycastResult
Returns the vertical component of the ray cast contact normal.
getParent()
- Method in class fisica.
FBody
getReactionForceX()
- Method in class fisica.
FJoint
Returns the horizontal component of the reaction force on the second body at the joint anchor.
getReactionForceY()
- Method in class fisica.
FJoint
Returns the vertical component of the reaction force on the second body at the joint anchor.
getReactionTorque()
- Method in class fisica.
FJoint
Returns the reaction torque on the second body at the joint anchor.
getRestitution()
- Method in class fisica.
FContact
Get the restitution coefficient of the contact.
getRotation()
- Method in class fisica.
FBody
Returns the rotation of the body.
getSeparation()
- Method in class fisica.
FContact
Get the separation between the bodies.
getShapeDefs()
- Method in class fisica.
FCompound
getSize()
- Method in class fisica.
FCircle
Returns the size of the circle.
getTangentImpulse()
- Method in class fisica.
FContactResult
Returns the tangential component of the impulse of the contact.
getTargetX()
- Method in class fisica.
FMouseJoint
Returns the horizontal target position of the joint.
getTargetY()
- Method in class fisica.
FMouseJoint
Returns the vertical target position of the joint.
getTouching()
- Method in class fisica.
FBody
Return a list of bodies currently touching the body.
getVelocityX()
- Method in class fisica.
FBody
Returns the horizontal velocity of the body.
getVelocityX()
- Method in class fisica.
FContact
Returns the horizontal component of the contact velocity.
getVelocityY()
- Method in class fisica.
FBody
Returns the vertical velocity of the body.
getVelocityY()
- Method in class fisica.
FContact
Returns the vertical component of the contact velocity.
getVertexBodies()
- Method in class fisica.
FBlob
Returns vertices of the blob.
getVertexSize()
- Method in class fisica.
FBlob
Returns the size of the circular vertices of the blob.
getVertexX(int)
- Method in class fisica.
FBlob
Gets the x coordinate of the ith vertex of the initial shape of the blob.
getVertexY(int)
- Method in class fisica.
FBlob
Gets the y coordinate of the ith vertex of the initial shape of the blob.
getWidth()
- Method in class fisica.
FBox
Returns the width of the rectangle.
getX()
- Method in class fisica.
FBody
Returns the horizontal position of the body.
getX()
- Method in class fisica.
FContact
Returns the horizontal position of the contact point.
getX()
- Method in class fisica.
FContactResult
Returns the horizontal position of the contact point.
getX()
- Method in class fisica.
FRaycastResult
Returns the horizontal component of the ray cast contact normal.
getY()
- Method in class fisica.
FBody
Returns the vertical position of the body.
getY()
- Method in class fisica.
FContact
Returns the vertical position of the contact point.
getY()
- Method in class fisica.
FContactResult
Returns the vertical position of the contact point.
getY()
- Method in class fisica.
FRaycastResult
Returns the vertical component of the contact ray cast normal.
grabBody(float, float)
- Method in class fisica.
FWorld
I
init(PApplet)
- Static method in class fisica.
Fisica
Initialize the library.
isConnected(FBody)
- Method in class fisica.
FBody
Returns true if the body is joint to the body passed as argument
isDrawable()
- Method in class fisica.
FDrawable
Get whether the object must be drawn or not.
isResting()
- Method in class fisica.
FBody
Deprecated.
isSensor()
- Method in class fisica.
FBody
Returns whether the body is a sensor.
isSleeping()
- Method in class fisica.
FBody
Indicates whether the body is in a sleeping state.
isStatic()
- Method in class fisica.
FBody
Returns whether the body is static.
isTouchingBody(FBody)
- Method in class fisica.
FBody
Return whether the body is currently touching the body passed as argument.
L
left
- Variable in class fisica.
FWorld
The left edge of the world.
M
mouseEvent(MouseEvent)
- Method in class fisica.
FWorld
This is an internal method to handle mouse interaction and should not be used.
P
parent()
- Static method in class fisica.
Fisica
processActions()
- Method in class fisica.
FWorld
R
raycast(float, float, float, float, FBody[], int, boolean)
- Method in class fisica.
FWorld
raycastOne(float, float, float, float, FRaycastResult, boolean)
- Method in class fisica.
FWorld
recreateInWorld()
- Method in class fisica.
FBody
releaseBody()
- Method in class fisica.
FWorld
releaseGrabbedBody()
- Method in class fisica.
FMouseJoint
Releases the body grabbed by this joint.
remove(FBody)
- Method in class fisica.
FWorld
Remove a body from the world.
remove(FJoint)
- Method in class fisica.
FWorld
Remove a joint from the world.
removeBody(FBody)
- Method in class fisica.
FWorld
removeFromWorld()
- Method in class fisica.
FBlob
removeFromWorld()
- Method in class fisica.
FBody
removeFromWorld()
- Method in class fisica.
FJoint
removeJoint(FJoint)
- Method in class fisica.
FWorld
resetForces()
- Method in class fisica.
FBody
Remove all the forces that are applied to the body.
right
- Variable in class fisica.
FWorld
The right edge of the world.
S
screenToWorld(Vec2)
- Static method in class fisica.
Fisica
screenToWorld(float, float)
- Static method in class fisica.
Fisica
screenToWorld(float)
- Static method in class fisica.
Fisica
setAllowSleeping(boolean)
- Method in class fisica.
FBody
Set whether the body can sleep.
setAnchor(float, float)
- Method in class fisica.
FMouseJoint
Sets the anchor position at which the joint grabs the body.
setAnchor(float, float)
- Method in class fisica.
FPrismaticJoint
Sets the position of the anchor of the joint.
setAnchor(float, float)
- Method in class fisica.
FRevoluteJoint
Sets the position of the anchor of the joint around which the bodies rotate.
setAnchor1(float, float)
- Method in class fisica.
FDistanceJoint
Sets the position of the anchor of the first end of the joint on the first body.
setAnchor2(float, float)
- Method in class fisica.
FDistanceJoint
Sets the position of the anchor of the second end of the joint on the second body.
setAngularDamping(float)
- Method in class fisica.
FBody
Set the damping of the rotation movement of the body.
setAngularVelocity(float)
- Method in class fisica.
FBody
Set the rotation velocity of the body.
setAsCircle(float, float, float, int)
- Method in class fisica.
FBlob
Sets the initial shape of the blob to a circle.
setAsCircle(float, float, float)
- Method in class fisica.
FBlob
Sets the initial shape of the blob to a circle.
setAsCircle(float)
- Method in class fisica.
FBlob
Sets the initial shape of the blob to a circle.
setAsCircle(float, int)
- Method in class fisica.
FBlob
Sets the initial shape of the blob to a circle.
setAxis(float, float)
- Method in class fisica.
FPrismaticJoint
Sets the axis of movement of the joint.
setBullet(boolean)
- Method in class fisica.
FBlob
setBullet(boolean)
- Method in class fisica.
FBody
Set whether the body is a bullet.
setCategoryBits(int)
- Method in class fisica.
FBody
setCollideConnected(boolean)
- Method in class fisica.
FJoint
Sets whether the bodies connected by the joint should collide with each other.
setDamping(float)
- Method in class fisica.
FBlob
Sets the damping of the springs used to maintain the volume defined by the vertices constant.
setDamping(float)
- Method in class fisica.
FBody
Set the damping of the translation movement of the body.
setDamping(float)
- Method in class fisica.
FConstantVolumeJoint
Sets the damping of the springs used to maintain the volume defined by the vertices constant.
setDamping(float)
- Method in class fisica.
FDistanceJoint
Sets the damping of the spring used to maintain the distance between the bodies constant.
setDamping(float)
- Method in class fisica.
FMouseJoint
Sets the damping of the spring used to maintain the body and the target together.
setDensity(float)
- Method in class fisica.
FBlob
setDensity(float)
- Method in class fisica.
FBody
Set the density of the body.
setDrawable(boolean)
- Method in class fisica.
FBlob
setDrawable(boolean)
- Method in class fisica.
FDrawable
Set whether the object must be drawn or not.
setEdges(float, float, float, float, int)
- Method in class fisica.
FWorld
Add edges of given dimensions to the world.
setEdges(float, float, float, float)
- Method in class fisica.
FWorld
Add black edges of given dimensions to the world.
setEdges(PApplet, int)
- Method in class fisica.
FWorld
Add edges of given applet's dimensions to the world.
setEdges(int)
- Method in class fisica.
FWorld
Add edges of Processing's canvas dimensions to the world.
setEdges()
- Method in class fisica.
FWorld
Add black edges of Processing's canvas dimensions to the world.
setEdgesFriction(float)
- Method in class fisica.
FWorld
Set the friction of all the edges.
setEdgesRestitution(float)
- Method in class fisica.
FWorld
Set the restitution of all the edges.
setEnableLimit(boolean)
- Method in class fisica.
FPrismaticJoint
Set limits to the allowed translation of one body respect to the other.
setEnableLimit(boolean)
- Method in class fisica.
FRevoluteJoint
Set limits to the allowed rotation of one body respect to the other.
setEnableMotor(boolean)
- Method in class fisica.
FRevoluteJoint
Set the state of the motor in order to generate a rotation force (torque) on the joint.
setEnd(float, float)
- Method in class fisica.
FLine
Sets the end point of the line.
setFill(float)
- Method in class fisica.
FDrawable
Set the fill color of the object.
setFill(float, float)
- Method in class fisica.
FDrawable
Set the fill color of the object.
setFill(float, float, float)
- Method in class fisica.
FDrawable
Set the fill color of the object.
setFill(float, float, float, float)
- Method in class fisica.
FDrawable
Set the fill color of the object.
setFillColor(int)
- Method in class fisica.
FBlob
setFillColor(int)
- Method in class fisica.
FDrawable
Set the fill color of the object.
setFilterBits(int)
- Method in class fisica.
FBody
setForce(float, float)
- Method in class fisica.
FBody
Set the force applied to the center of the body.
setFrequency(float)
- Method in class fisica.
FBlob
Sets the frequency of the springs used to maintain the volume defined by the vertices constant.
setFrequency(float)
- Method in class fisica.
FConstantVolumeJoint
Sets the frequency of the springs used to maintain the volume defined by the vertices constant.
setFrequency(float)
- Method in class fisica.
FDistanceJoint
Sets the frequency of the spring used to maintain the distance between the bodies constant.
setFrequency(float)
- Method in class fisica.
FMouseJoint
Sets the frequency of the spring used to maintain the body and the target together.
setFriction(float)
- Method in class fisica.
FBlob
setFriction(float)
- Method in class fisica.
FBody
Set the friction of the body.
setGrabbable(boolean)
- Method in class fisica.
FBody
Control if this body can be grabbed by the mouse, when clicked on.
setGrabbable(boolean)
- Method in class fisica.
FWorld
Controls whether the bodies in the world can be grabbed by the mouse or not.
setGrabbedBodyAndTarget(FBody, float, float)
- Method in class fisica.
FMouseJoint
Sets the body grabbed by this joint and the target position.
setGravity(float, float)
- Method in class fisica.
FWorld
Set the gravity of the world.
setGroupIndex(int)
- Method in class fisica.
FBody
Control the group to which this body belongs.
setHeight(float)
- Method in class fisica.
FBox
Sets the height of the rectangle.
setImageAlpha(float)
- Method in class fisica.
FDrawable
Set the opacity with which to draw the attached image.
setLength(float)
- Method in class fisica.
FDistanceJoint
Sets the target distance for the joint.
setLowerAngle(float)
- Method in class fisica.
FRevoluteJoint
Set the lowest angle allowed.
setLowerTranslation(float)
- Method in class fisica.
FPrismaticJoint
Set the lowest translation allowed.
setMaxMotorTorque(float)
- Method in class fisica.
FRevoluteJoint
Set the maximum torque that the joint's motor can apply in order to acheive the desired speed.
setMotorSpeed(float)
- Method in class fisica.
FRevoluteJoint
Set the desired rotation speed of the joint.
setName(String)
- Method in class fisica.
FBody
Set the name of the body.
setNoFill()
- Method in class fisica.
FBlob
setNoFill()
- Method in class fisica.
FDrawable
Set that the object must be drawn without fill.
setNoStroke()
- Method in class fisica.
FBlob
setNoStroke()
- Method in class fisica.
FDrawable
Set that the object must be drawn without stroke.
setParent(FBody)
- Method in class fisica.
FBody
setPosition(float, float)
- Method in class fisica.
FBody
Set the position of the body.
setRatio(float)
- Method in class fisica.
FGearJoint
Sets the ratio of movement transfer from one joint to the other of the gear.
setReferenceAngle(float)
- Method in class fisica.
FRevoluteJoint
setRestitution(float)
- Method in class fisica.
FBlob
setRestitution(float)
- Method in class fisica.
FBody
Set the restitution of the body.
setRotatable(boolean)
- Method in class fisica.
FBody
Set whether the body can rotate.
setRotation(float)
- Method in class fisica.
FBody
Set the rotation of the body.
setScale(float)
- Static method in class fisica.
Fisica
Set the scale from screen units to world units.
setSensor(boolean)
- Method in class fisica.
FBody
Set whether the body is a sensor.
setSize(float)
- Method in class fisica.
FCircle
Sets the size of the circle.
setStart(float, float)
- Method in class fisica.
FLine
Sets the start point of the line.
setState(FBody)
- Method in class fisica.
FBody
setStateFromWorld()
- Method in class fisica.
FBody
setStatic(boolean)
- Method in class fisica.
FBody
Set whether the body is static.
setStaticBody(boolean)
- Method in class fisica.
FBody
Set whether the body is static.
setStroke(float)
- Method in class fisica.
FDrawable
Set the stroke color of the object.
setStroke(float, float)
- Method in class fisica.
FDrawable
Set the stroke color of the object.
setStroke(float, float, float)
- Method in class fisica.
FDrawable
Set the stroke color of the object.
setStroke(float, float, float, float)
- Method in class fisica.
FDrawable
Set the stroke color of the object.
setStrokeColor(int)
- Method in class fisica.
FBlob
setStrokeColor(int)
- Method in class fisica.
FDrawable
Set the stroke color of the object.
setStrokeWeight(float)
- Method in class fisica.
FBlob
setStrokeWeight(float)
- Method in class fisica.
FDrawable
Set the stroke weight of the object.
setTarget(float, float)
- Method in class fisica.
FMouseJoint
Sets the target position of the joint.
setUpperAngle(float)
- Method in class fisica.
FRevoluteJoint
Set the highest angle allowed.
setUpperTranslation(float)
- Method in class fisica.
FPrismaticJoint
Set the highest translation allowed.
setVelocity(float, float)
- Method in class fisica.
FBody
Set the velocity of the body.
setVertexSize(float)
- Method in class fisica.
FBlob
Sets the size of the circular vertices of the blob.
setWidth(float)
- Method in class fisica.
FBox
Sets the width of the rectangle.
step()
- Method in class fisica.
FWorld
Advance the world simulation of 1/60th of a second.
step(float)
- Method in class fisica.
FWorld
Advance the world simulation of given time.
step(float, int)
- Method in class fisica.
FWorld
Advance the world simulation of given time, with a given number of iterations.
T
top
- Variable in class fisica.
FWorld
The top edge of the world.
V
vertex(float, float)
- Method in class fisica.
FBlob
Adds a vertex to the initial shape of the blob.
vertex(float, float)
- Method in class fisica.
FPoly
Adds vertices to the shape of the poly.
W
wakeUp()
- Method in class fisica.
FBody
Wake up the body from a sleeping state.
worldToScreen(Vec2)
- Static method in class fisica.
Fisica
worldToScreen(float, float)
- Static method in class fisica.
Fisica
worldToScreen(float)
- Static method in class fisica.
Fisica
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processing library fisica by Ricard Marxer. (c) 2009-2013